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	<title>Comments on: Dynamic NPC Actions</title>
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	<link>http://charlessolar.com/post/16</link>
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	<lastBuildDate>Wed, 02 Jun 2010 19:05:06 +0000</lastBuildDate>
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		<title>By: Charles Solar</title>
		<link>http://charlessolar.com/post/16/comment-page-1#comment-16</link>
		<dc:creator>Charles Solar</dc:creator>
		<pubDate>Sun, 03 Jan 2010 00:39:21 +0000</pubDate>
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		<description>Hi mark.
I recently wrapped up another prototype project based on my initial theory.  You are right though, it has been a long time.
Trouble is I run into these road blocks that completely break the design and I have to start back at square one.  Take my initial design for example, while I was writing a demo app I realized that there was no real way for the controllers to be able to pick out certain data from the actor without breaking encapsulation.
Because I wanted to extend this design into intelligent actions and even automatic dialog &lt;- this would be huge, I had to jump back and rethink some things.

To prototype my theories I have tried writing quite a few demo apps where the plain of controllers are letters and its the network&#039;s job to parse and write back words and phrases.  The idea is if I can make the program talk I can make it walk, sort of speak.

Anyway my latest prototype will parse words and build the network, but I ran into yet another road block when it came time to judge actions it can take.  The network builds, but when the program is confronted with a choice between executing one tree of controllers or a separate similar tree, it cannot decide on its own which one is better.

Its been a very interesting 2.5 years, but I am afraid I have nothing physical to present yet.  I have an idea for a judge system but I have yet to write it into the project.

Thanks for commenting</description>
		<content:encoded><![CDATA[<p>Hi mark.<br />
I recently wrapped up another prototype project based on my initial theory.  You are right though, it has been a long time.<br />
Trouble is I run into these road blocks that completely break the design and I have to start back at square one.  Take my initial design for example, while I was writing a demo app I realized that there was no real way for the controllers to be able to pick out certain data from the actor without breaking encapsulation.<br />
Because I wanted to extend this design into intelligent actions and even automatic dialog <- this would be huge, I had to jump back and rethink some things.</p>
<p>To prototype my theories I have tried writing quite a few demo apps where the plain of controllers are letters and its the network&#8217;s job to parse and write back words and phrases.  The idea is if I can make the program talk I can make it walk, sort of speak.</p>
<p>Anyway my latest prototype will parse words and build the network, but I ran into yet another road block when it came time to judge actions it can take.  The network builds, but when the program is confronted with a choice between executing one tree of controllers or a separate similar tree, it cannot decide on its own which one is better.</p>
<p>Its been a very interesting 2.5 years, but I am afraid I have nothing physical to present yet.  I have an idea for a judge system but I have yet to write it into the project.</p>
<p>Thanks for commenting</p>
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		<title>By: Mark</title>
		<link>http://charlessolar.com/post/16/comment-page-1#comment-15</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sun, 03 Jan 2010 00:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mrlwork.com/?p=16#comment-15</guid>
		<description>So how is this project going?  Its been what, 2.5 years?  I&#039;m interested :)</description>
		<content:encoded><![CDATA[<p>So how is this project going?  Its been what, 2.5 years?  I&#8217;m interested <img src='http://charlessolar.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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