I have quite a few articles regarding my game design sitting in the draft section incomplete. A number of issues have cropped up during development that I would like to write about but have been unable. I would like to save the ‘implementation’ post for when I have this thing working. Recently I have been working on a more concrete project called TFTrue. It is a plugin for Team Fortress 2 that gives server owners control to change critical chance, respawn times, damages, ect.
I wrote up a couple articles regarding how crits work and various technical aspects of TFTrue that developers of other plugins might be interested in. These articles will tie in nicely with my COF Plugin series so I will be posting those soon as well.

