Unique character names in MMOs have long been a pet peeve of mine. I am sure most of you have experienced the frustration when your favorite character name ends up taken by some else, and if you are like me it might take as many as 20 tries to get an available name. Well, here is a question for all you MMO programmers, why the hell are you still using character names as a unique identifier? There are so many better options to identify players in the world, every name does not need to be unique. In fact I frequently find that running across players entitled ‘FancyPants12′ or ‘Moooo4me’ does more damage to game play than a simple change would. When I am in the process of being adsorbed into an MMO through very nicely executed immersion techniques, stumbling onto these players breaks flow,
disrupts my concentration and I find it harder to follow the story line (or even care about it).
I bring this up because this last weekend I started playing Aion. A very nice game that I have high hopes for, but its probably the first MMO that I am actually interested in a bit of the lore; I even went so far as to read some of the important quest text. Its shocking yes, but they really did do a good job making the player feel like they are not just a drop of water in an ocean; which is worthy of recognition in itself. Unfortunately, Aion suffers from the unique name dilemma so while I am trying to rescue the damsel from a horde of black winged bandits I am constantly running into ‘XXSlayerXX’ or ‘RoGeGardian’ and that is just terrible from an immersion perspective.
But what can be done about it? After all, a lot depends on character names. PMs, brokers, mail, friend lists, etc etc. Obviously a new system has to enhance game play, not restrict it. I propose a system where each character is assigned a unique number, not a name, which can be used for all these means of communication with just a little extra effort on the programmers side.


Recent Comments